another slice of H.A.M.
difficulty: easy
length: medium
requirments:
you must have completed, Death
to the Dorgeshuum, The Digsite and The Giant Dwarf quests.
level 15 attack.
level 25 prayer.
ability to defeat a level 60,
and two level 30 foes using only magic or range attacks.
items needed: appropriate
range or mage equipment for fighting, food, and teleport runes may be handy.
quest points rewarded: 1
reward: 3k mining xp, 3k
prayer xp, ancient goblin mace, and ability to use dorgesh-kaan - keldagrim
train route, and buy teleport
spheres that take you to goblin village.
Starting point: talk to
Ambassador alvijar, who is located in Ur-tag's house in the city of
dorgesh-kann.
1. make your way through the
basement of lumbridge and through the hole in the wall to get to the dorgeshuun
mines(talk to kazgar if you want to go
through the caves fast). walk south through the large doors and
you will be in the town of
fish jumping around. go up the stairs to the
very north, and Ur-Tag's house is just to the east with the
quest symbol inside. now talk to the
ambassador.
2. The ambassador will talk
about how impotant that a train link is completed on time, and you find out that
there is going to be a new underground train
link between their city, the dwarven mines and the city of
Keldagrim. you also find out that the link
should be finished by now but has be stopped due to bones of
a goblin found in the way where they are
digging, and have descovered artifacts from a civil war. they want
you as an archeologist to go and search
around to see what you can find.
3. when you leave ur-tags
house DO NOT go back downstairs as the train line is located on the 1st floor of
the
dungeon, just head to the west until you
cannot go any further and then head south. it is a long walk south
but you will know when your at the train
line when you see a transportation symbol on the map. enter through
the cave near this symbol.
4. once in this cave you will
see a rather large railway track, follow this track south until you find a
goblin
archeologist by the name of Tegdak, talk to
him. he asks you to extract the artifacts nearby and clean them,
then return them to him. he will then give
to you a trowel and specimen brush to do this with. to do this
simply use your trowel with one of the
buried artefacts on the floor( you should find 6 artifacts in total.
you then need to go to the specimen table to
clean them.
5. once you have cleaned all 6
artifacts you then need to talk to tegdag again, in the process of him taking
these artifacts from you he will tell you
and zanik about each of the artifacts, tegdak believes that the
mace is the most interesting weapon as it is
intact and dates to when the dorgeshuun were on the surface. fascinating!
tegdak then asks zanik to take the mace to a
scribe as there are strange symbols on it. zanik asks to to come
with him.
6. the scribe is located in
the council chamber in north dorgesh-kaan. to get there follow the train link
back to
the entrance you came in and exit through
there. walk the same way you came from Ur-tag's house, but the scribe is
in the house just west of Ur-tag's house.
talk to goblin scribe.
7. the scribe asks how the dig
is goin and zanik shows him the mace, the scribe says he is unable to tell you
what
the markings mean. he then asks you to talk
to the goblins in the goblin village north of falador. zanik isn't
happy with the idea of the walk so he
suggests you talk to oldak to see if he can transport u there by magic.
to get to oldak go down the stairs just
outside the scribes house and head to the north-west chamber. talk to him
and he will give you and zanik a sphere to
teleport you to the goblin village.
8. head north through the
village to the north building with the goblin generals inside. talk to one of
the generals
and you shall see a kind of cut scene, you
will find out that the mace is a holy mace of a big high war god.
you also find out that a goblin called
grubfoot had a dream about a goblin like zanik coming into the village with
the holy mage, and that zanik is the chosen
commander. another cutscene happens with all the village goblins
gathered around to listen to zanik. she
starts telling a story about the dorgeshuun, someone tries to attack the
goblins during this story so they all
scatter into their houses. there are two H.A.M. snipers in the tower trying
to kill the goblins!
9. you now need to try to find
a way to sneak around the buildings and up the ladder of the tower to kill the
snipers.
to do this run north round the west of the
building oyur next to and stay close to the buildings, or you will get fired
at which forces you to jump back behind
cover. just walk behind the west buildings till you can reach the ladder
safely.
10. climb up the ladder. you
will now be fightin two lvl 30 H.A.M. members with your range or mage whateva
you have equipped.
then from nowhere Sigmund apears and fights
with zanik for a few seconds, then there is a flash and he has his blade
against
zanik's throat. the cutscene ends and you
find out he has kidnapped zanik (THE CHOSEN COMMANDER!). you are told ot go and
find
zanik and are accompanied with two of the
villages best worrior goblins.
11. you then need to travel to
lumbridge swamp to meet the two worriors, you can either teleport with runes or
use the free cast.
from lumbridge castle walk south through
the graveyard into the swamp, the worriors are located right outside the
entrance to
the dungeon in the swamp. talk to one of
the goblin worriors.
12. go down the hole leading
underneath the swamp and there should be the two worriors waiting, if you talk
to them they point
out the new hole with a ladder that you
need to go down, climb down. there is a cutscene with a guard seeing you to get
guards
to come and kill you. you can talk to the
worrirs to command them to help you, to get you through the tunnel. (if u get
caught
by trying to attack the guards you get
thrown out of the tunnel). work your way through the tunnel letting the
worriors take
care of the H.A.M. guards who try to
attack.( the worriors dont seem to be able to actually kill the guards just
destract them
for you. just lure the guards round to the
goblins by hiding in the small room or behind the crates).
13. you go down the ladder and
you will come across another cut scene showing zanik strapped to the train line
about to get killed.
sigmund plans for the dwarf train to come
down and kill zanik causing war between goblins and dwarves. you now must kill
sigmund
to save zanik, to kill him u must use your
ancient mace against him. (you MUST use the special attack otherwise u wont hit
through his prayer. once he is killed you can untie zanik from the
tracks.
14. once the final cutscene is
over you have completed the quest. congratulations!